Life's not always a fairytale when you are a witch, especially in a world that is still coming to peace with it's past. An uncomfortable truce is only just forming between the magic and non-magic folk after years of war. At the head of the peace efforts is Queen Clarise, determined that all can come to appreciate each other and work as one. The message is getting through in some places, but slowly - and to Ember, a teenage witch on the island of Vester, every day is a struggle to deal with the insults and prejudice that come with just being her.
Ember dreams of leaving her little island and going to Marnethia - a college town founded by the Queen and dedicated to the specialist education of all young people in magic and fighting or whatever their skill may be. A place where she could mix with so many types of people and learn new skills along the way.
Places at Marnethia don't come cheap though and Ember's family struggle to get by so can there really be any hope?
Join in the tale of this young witch as she makes choices that are both good and bad, selfish and not as she discovers a whole new side to the world she grew up on. With friends to meet and many adventures to be had, an unlikely friendship is about to become of huge importance.
Choice of Familiar
Easy/Normal/Hard Modes of Play
Dozens of Side Quests
Hideouts to find
and much, much more.